Organize team play
Turn a local scene into a training group with a coordinator, a practice rhythm, and a way for new players to find you.
Regional foundings are the local building blocks of WTC USA Kill Team.
Why regions
Regional foundings give all scenes a way to practice, while giving the national program a foundation.
Turn a local scene into a training group with a coordinator, a practice rhythm, and a way for new players to find you.
Connect with other regions for team-format practice, both lab-style scrims built to test real questions and public showcases that grow the format.
Regional participation is one visible path into national player review, and regional selectors give grounded local input when it counts.
We want to make it easy for scenes to get started. Every path is a real way in.
Questions
No. A founding recognizes active organizing work, not ownership of an area. Regional groups are peers, not a hierarchy, and other groups can form nearby or overlap. The shape you draw shows where you play and recruit.
No. Regional participation is one of several real entry paths into national player review, and the same standard applies to final decisions regardless of how someone entered. Conduct carries weight equal to skill.
Yes. The provisional path is for emerging groups that are actively organizing, and the affiliate path is for individuals and small clusters. Both get visibility on the map and access to the process, and both can grow into a full founding later.
Yes, and that is encouraged. A region needs a named coordinator for scheduling and communication, and a separate regional selector where practical. Anyone else who helps can be listed as an organizer or contributor.
Organizers review the application against the founding standard and follow up with you on Discord or email. Once your group is recognized, your region goes on the public map and you are connected with nearby groups for scrims.